Rodrigo Santoro is an experienced professional in the field of game design and architecture, currently serving as World Director, Open World Director, Lead Level Designer, and Senior Level Designer at Massive Entertainment - A Ubisoft Studio since September 2014. Prior experience includes roles as Level Designer and Level Designer/Level Artist at Crytek from January 2009 to September 2014. Additionally, Rodrigo worked as a freelance architect from 2003 to 2008, specializing in architectural visualization for commercial and cultural projects. Rodrigo also served as an Instructor and Academic Coordinator at CDC Academia - Autodesk Authorized Training Center from April 2004 to October 2007, where responsibilities included developing a study program integrating CAD and visualization tools. Rodrigo holds a Master's degree in Videogame Creation from Universitat Pompeu Fabra and a Bachelor's degree in Architecture from Pontificia Universidad Católica de Chile.