Aleksey Sarapulov

Engine Architect at PatchXR

Aleksey Sarapulov is an Engine Architect at patch.xr since February 2020, specializing in the development and support of a C++ audio engine, game features in C#/Unity, tools, UI programming, in-app purchase systems, and multiplayer features, with significant contributions including the release of PatchWorld in July 2022. Prior experience includes roles as a C++/Unreal Engine Developer at Phantasma Labs Limited on an unannounced project, Senior Software Developer at ZOAN developing UE4 plugins and tools, Video Game Developer at Nagai Industries creating a level editor and new game features, and Software Engineer at NPO Avtomatiki focusing on rocket software development. Educational qualifications include a Master's degree in Systems of Rocket Complex Control and a Bachelor's degree in Management and Automation of Technical Systems from Ural Federal University, with ongoing doctoral studies in Computer Science and Computing Technology.

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