Michael Davies has a strong background in game development, with extensive experience as a software engineer and gameplay developer. Michael has worked at various companies, including Sledgehammer Games, Opaque Space, Space Dust Studios, Criterion Games, DICE, and Electronic Arts.
At Opaque Space, Michael served as the Technical Lead, leading projects that utilized Unreal Engine 4 and C++. Michael was responsible for developing new technologies in the field of virtual and augmented reality, as well as collaborating with aerospace partners for VR astronaut simulation and training.
During their time at Space Dust Studios, Michael was the Director and Lead Gameplay Developer. Michael co-founded the studio and played a key role in the development of the game "Obliteracers" for PC, Xbox One, and PlayStation 4. Their responsibilities included core gameplay programming, game design, audio design, business development, and marketing strategy.
Michael has also worked as a Contract Software Engineer at Criterion Games, DICE, and Electronic Arts. At Electronic Arts, they implemented PC user interface and gameplay functionality for games like Dead Space 3 and Army of Two: The Devil's Cartel.
Additionally, Michael has experience as a Lead Gameplay Engineer at Electronic Arts. Michael led a team of engineers on an undisclosed multiplayer third-person shooter and served as a gameplay engineer on Dead Space.
Overall, Michael Davies has a diverse range of experience in software engineering and gameplay development within the gaming industry.
Michael Davies graduated from ELTHAM College in 1998 with a Victorian Certificate of Education. Michael then pursued a Bachelor of Computer Science degree at the University of Melbourne from 1999 to 2001. During their time at the university, their coursework included subjects in Software Engineering, AI, Logic, Graphics, Multimedia, User Interface, Databases, and Management.
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