Ben Fickes

Game Engineer at Wonderstorm

Ben Fickes has a work experience spanning from 2017 to 2023. Ben started as a Commercial Excellence Dashboard Intern at GGB Bearing Technology in 2017. In 2018, they worked as a Software Engineer Intern at Pivotal Software, Inc., where they focused on the Buildpack team. Ben then served as an Engineering Intern at Demiurge Studios in 2019, where they contributed to the development of SEGA Heroes. From 2020 to 2023, Ben worked at Hi-Rez Studios, initially as an Associate Gameplay Programmer and later as a Gameplay Programmer. Ben worked on games such as Paladins and Rogue Company Elite, where they implemented characters, game modes, and quest systems, among other features. Currently, they are employed as a Game Engineer at Wonderstorm.

Ben Fickes attended the Charter School of Wilmington from 2012 to 2016. Ben then pursued their higher education at Northeastern University from 2016 to 2020, majoring in Computer Science and Game Development.

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