Stev Kalinowski specializes in pipeline, artist, and animation tools development. With experience at Treyarch/Activision as a Principal Technical Artist since December 2005, Stev has also worked at Pedulum as a 3D FX Artist before. Stev's expertise includes character rigging and skinning, cloth/hair TD, and visual FX with rigid bodies, Maya fluids, and particles. Stev holds an AS in Computer Animation from Full Sail University and a BS in Computer Graphics from Indiana University–Purdue University Indianapolis. Education began at Carmel High School in 1993.
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