Nick Schultz is a Principal Member of Technical Staff at AMD, where they focus on graphics architecture modeling. Their professional journey includes experience as a Graphics Software Engineer at Intel Corporation from 2011 to 2016 and as a Graduate Research Assistant at Oregon State University from 2009 to 2011, specializing in 3D graphics software development. Nick also held internships at FEI Company and FLIR Systems in 2007 and 2008, respectively. They earned both a Bachelor of Science and a Master of Science in Computer Science from Oregon State University, focusing on computer systems and computer graphics.
This person is not in the org chart
This person is not in any teams
This person is not in any offices