• AMD

Stephan Bugnon

GPU Shader Compiler Software Manager

Stephan Bugnon is a Software Development Manager in the semiconductor industry, currently serving as a GPU Shader Compiler Software Manager at AMD since 2022. With an engineering background in embedded software, they have gained diverse experience working with multicultural teams across multiple countries, including the United States, Europe, and Asia. Previously, Stephan held various technical roles, from Engineer Trainee at Thales to GPU Software Engineer at NXP Semiconductors. They have also engaged in educational pursuits at institutions such as Oregon State University, where they achieved a GPA of 3.7.

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Antibes, France

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