Michael L.

3D Character Artist at AMGI Studios

Michael L. has a solid work experience in the field of 3D character artistry. Michael started their career in 2012 at GamesThatWork as a 3D Artist, where they worked until November 2013. Following that, they joined Galvanize Labs as a 3D Character Artist for a brief period from November 2013 to February 2014. From February 2014 to May 2022, Michael worked at CEB's SHL Talent Measurement Solutions as a 3D Character Modeler/Generalist. During their tenure, they modeled and textured characters, props, and environments for high-profile clients such as Gucci, Walgreens, Barclays, Walmart, BHP, and Uber. Finally, in 2022, they joined AMGI Studios as a 3D Character Artist, where they are currently employed.

From 2009 to 2012, Michael L. attended The Art Institutes, where they obtained a Bachelor of Fine Arts (BFA) degree in Game Art and Design.

Location

Georgia, United States

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AMGI Studios

With an emphasis on high caliber and powerful storytelling, we at AMGI are reshaping the landscape of animated content. We have created a unique toolset that incorporates real-time animation, art direction, and puppeteering into existing studio pipelines. Here’s a 5 step breakdown of how AMGI uses the Unreal Engine to flow directly into the highest quality character animation pipeline: https://www.amgistudios.com/news/our-5-step-process-to-create-real-time-animation-using-the-unreal-engine


Employees

11-50

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