Adam Scott has six years of work experience, beginning in 2013. From 2013-2015, they worked at Software Skills as a Recruiter & Key Account Manager. In 2016, they worked at The Techno Creatives By Interaktionsbyrån as a Software Developer, and at Ghost Games EA as a Master Thesis, calculating in game lighting with real time ray tracing in the Frostbite engine. In 2017, they worked at Aweria AB as a Systemutvecklare, and from 2019-present they have been working at Kognic as a Software Engineer.
Adam Scott attended Chalmers University of Technology from 2009 to 2016.
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