Kkye Hall is a Software Engineer at ANZx, bringing a deep passion for the technical aspects of art and expertise in physically based rendering. Kkye’s background includes freelance software engineering, specializing in augmented reality applications and visual effects development at Soundfirm and RMIT Activator. With a Bachelor of Computer Science in Games and Interactivity from Swinburne University of Technology, Kkye has also contributed to production pipelines as a Pipeline TD at Flying Bark Productions. Throughout their career, Kkye has demonstrated a commitment to learning and applying new skills in both pre-rendered and realtime environments.
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