Daniel Barbour

Apiture

View this person in the org chart, teams, and offices

Daniel Barbour

Architect

Daniel Barbour is a seasoned architect and solution designer with extensive experience in the technology and gaming industries. Currently serving as an Architect at Apiture since May 2024, Daniel previously held the position of Senior Solution Architect at Stellar Elements from June 2023 to April 2024. Prior roles include Solution Architect and Senior Frontend Developer at projekt202, along with UI/UX Designer at Kabam, where involvement included the mobile game Imperium: Galactic War. Daniel also contributed as a Lead Front-end Developer at LocalSense, a User Experience Designer at Neogence Enterprises, and as a Production Manager at Dramen, where urban design efforts streamlined web applications. Earlier experiences encompass course design at Wake Technical Community College and game design at Shattered Reality Interactive.

Links

Previous companies


Org chart

This person is not in the org chart


Teams

This person is not in any teams


Offices

This person is not in any offices