Benjamin Bowman is currently a GPU Architect at Apple, a position they have held since 2016. From 1999 to 2016, they served as a Senior Software Engineering Manager at Imagination Technologies, where they also contributed as an OpenGL ES representative, helping to define key standards. Additionally, Benjamin acted as the OpenGL ES 3.X man page editor for the Khronos Group from 2012 to 2016. They earned a Master of Engineering (MEng) in Computer Systems Engineering from UMIST, completing their studies in 1999.
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