Bin (Bryan) Wu is a highly skilled GPU Software Engineer with extensive experience in performance modeling and optimization for graphics and AI workloads at Apple since August 2018. Prior to Apple, Bin served as a GPU Architect at Qualcomm, where contributions included GPU Shader Processor architecture for next-gen mobile GPUs and co-ownership of Adreno GPU ISA specifications. Bin’s career began at NVIDIA as a Senior Graphics Architect, developing simulation platforms and performance simulators, and earlier experience includes software engineering roles at S3 Graphics. Bin holds a Master's and Bachelor's degree in Computer Science from Zhejiang University.
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