Bryan Law-Smith is a seasoned software engineer with extensive experience in graphics programming and driver development. Bryan's career includes roles at MediaTek as a Graphics Engine Programmer, focusing on real-time graphics middleware for mobile hardware, and at K2 SourceCode as a Software Developer, enhancing server components and collaborating with QA to address software issues. Bryan further advanced skills as a Senior Software Engineer and Software Engineer at Arm, contributing to the driver stack for Mali GPUs. Currently, Bryan is a Software Engineer at Apple, specializing in pre-silicon GPU driver development for upcoming Apple SoCs. Bryan holds a Bachelor of Science in Computer Science, Cum Laude, from the University of South Africa and a Master of Science in Computer Science with a specialization in Computing Systems from the Georgia Institute of Technology, achieving a 3.9/4.0 GPA.
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