Chris Carter is a Senior Technical Artist at Apple, based in the Bay Area. Prior experience includes leading the hard surface team at Striking Distance Studios, where they developed assets for the game "The Callisto Protocol." Previously, Chris held senior roles at Sledgehammer Games, contributing to "Call of Duty: WWII" and "Advanced Warfare." They served in the United States Air Force as a Technical Artist and Weapons Load Crew Chief, and also taught ZBrush at the Academy of Art University. Chris's extensive technical and artistic expertise has been demonstrated through mentoring, tool development, and optimizing asset pipelines across various projects.
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