Dan Crisu has extensive experience in the field of GPU design and architecture, with a career spanning from 2014 to the present. Dan began at Imagination Technologies, where roles included Senior Design Manager, Principal Design Engineer, and Senior Design Engineer from September 2014 to December 2016. Since January 2017, Dan has been serving as GPU Architecture Validation Manager at Apple. Dan earned a PhD in Computer Engineering, specializing in GPU design, from Technische Universiteit Delft between 2001 and 2004.
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