David Thall is a Lead Audio Programmer specializing in AR/VR and game audio technologies at Apple, where they lead the development of PHASE, Apple's Geometry-Aware Spatial Audio Engine for Vision Pro and Vision OS. Previously, David worked at DTS, Inc. as a Principal Game Audio Programmer, focusing on 3D audio rendering and real-time room analysis algorithms. Their career began at E-MU Systems, Inc. as an Audio Software Engineer, where they contributed to multi-platform sound processing tools. David holds a background in audio engine architecture and programming, with expertise in C, C++, and various other languages.
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