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Hao Yuan

GPU Software Engineer at Apple

Hao Yuan is a skilled GPU Software Engineer with extensive experience in computer vision and machine learning algorithm hardware acceleration. Currently employed at Apple since August 2022, Hao Yuan specializes in Metal shader design and implementation. Prior to this role, experience as a Sr. Staff GPU Software Engineer at AMD involved HIP runtime and user mode driver development, along with enabling new APIs and addressing critical bugs. From July 2008 to October 2021, a significant tenure at Intel Corporation included leading the design and implementation of AI-based GPU kernels for image super resolution, object detection, and classification, as well as API design for convolution layers. Earlier experience as a Sr. Driver Software Engineer at Greenliant focused on Linux device driver development for PCIe NAND flash cards and NVMe controllers. Academic credentials include a Master's degree in Pattern Recognition and Intelligent System and a Bachelor's degree in Electrical and Electronics Engineering, both earned at Tianjin University.

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