James Ding is an Engineering Manager for Metal GPU Drivers at Apple, where they have been working since 2017. Previously, they served as a GPU Driver Engineer and Senior GPU Driver Engineer at Apple from 2012 to 2014, specializing in the design and optimization of iOS GPU drivers. James's earlier experience includes working as a Software Engineer at Electronic Arts from 2004 to 2007, contributing to the NHL franchise and working on various rendering methods and performance tuning. They also briefly held the position of Rendering Programmer at Next Level Games in 2008. James holds a BSc in Computer Engineering from the University of Alberta, earned in 2004.
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