Matteo Bertello is a skilled software and graphics programmer with extensive experience in the gaming and virtual reality industries. From March 2014 to May 2016, Matteo worked as a Software Developer at RTView, where responsibilities included implementing visualization logic and UI, writing Unreal Engine 4 shaders, and developing applications for stereoscopic 3D content. Matteo then held multiple positions at Apple, including GPU Driver Engineer focused on macOS performance and R&D, contributing to the development of D3DMetal for Apple's Game Porting Toolkit from November 2020 to April 2025. Prior to Apple, a position as a Graphics Programmer at Feral Interactive involved porting game graphics across various platforms, utilizing technologies like OpenGL and Metal. Educational background includes a Bachelor's Degree in Computer Science and a specialization in Automatic Software Verification from the University of Udine.
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