Michael Imbrogno is currently an Engineering Manager specializing in APIs and Architecture for Graphics, Games, and ML Software at Apple. Previously, Michael held roles at Electronic Arts as a Software Engineer and Senior Software Engineer, leading rendering efforts for the next-generation NHL franchise and developing cross-platform graphics libraries. With experience as a Graphics Programmer at QNX Software Systems and in the iOS GPU Driver team at Apple, Michael contributed to defining Metal and implementing GPU drivers. Michael earned a B.C.S in Computer Science from Carleton University and furthered studies at McGill University.
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