Paul Lacey is a Human Input Architect with over 20 years of leadership experience, including 15+ years in project and program management within hardware and software engineering. They have a robust background in product and systems architecture, applied HCI research, and development, pioneering immersive natural user interfaces and multimodal user experiences. Paul has held various influential roles, including Director of MultiTouch Systems Engineering at Ideum and Chief Technical Officer, where they led teams to create innovative interactive technologies. Currently, Paul works at Apple as a Perception Input Architect, continuing to push the boundaries of human-computer interaction and spatial computing. Paul holds a BSc in Physics from the University of Exeter and an MA in Educational Technology from Michigan State University.
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