Paul Provins is a GPU Software Engineer at Apple, where they work with the Metal API and collaborate on the design of future graphics technologies. They previously earned an M.S. in Computer Science from the University of Tennessee, Knoxville, while also serving as a Teaching Assistant and Researcher. In addition to their role at Apple, Paul has experience as a Software Engineer at Reviewbox and as a GPGPU Research Engineer at Sandia National Laboratories. They also provided technical support at the University of Tennessee and served as a Teaching Assistant for undergraduate courses. Paul holds a Bachelor's degree in Computer Science from the same institution.
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