Philip S. is a seasoned designer currently serving as a Sr. Designer at Apple, where they focus on AR technologies. Previously, they held various positions at Apple, including Sr. Technical Artist in both the Technology Development Group and Special Projects Group, specializing in AR and simulation technologies. Philip's extensive background in the gaming industry includes roles as a 3D Character Artist at Liquid Development, a 3D Environment Artist at Digital Extremes, and a Senior Environment Artist at Electronic Arts, contributing to notable titles like Battlefield and Bioshock. They earned a Master of Fine Arts in Industrial and Product Design from the Academy of Art University and a Bachelor of Science in Game Art and Design from The Art Institute of California San Diego.
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