Roy Koganti is a software engineer with extensive experience in various fields, including real-time operating systems, artificial intelligence, and augmented reality. They currently work at Apple, focusing on optimizing AR rendering and system software. Previously, Roy held roles as a software engineering manager and software engineer at Apple, where they contributed to notable AR projects and performance optimization efforts. They also gained valuable experience through internships at Schell Games and the Institute for Infocomm Research, emphasizing their skills in computer graphics and AI. Roy holds a Bachelor’s Degree in Mathematics and Computer Science and a Master’s Degree in Entertainment Technology from Carnegie Mellon University.
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