Sebastian Yang

AR/VR Software Engineer

Sebastian Yang is a skilled AR/VR Software Engineer currently working at Apple after serving as a Virtual Reality Software Engineer at Meta, where a significant achievement included transforming Meta's annual keynote event Connect 22 into an immersive virtual reality 3D experience. Sebastian also has experience as a Production Intern at Blizzard Entertainment for Diablo Immortal and held various roles at Carnegie Mellon University, including Teaching Assistant for multiple courses and Lead VR Research Team Lead at the Cognitive Development Lab. Additionally, Sebastian engaged in self-employment as an iOS App Developer, creating several innovative AR applications, while gaining experience in game development and business development internships at prominent companies such as LittleMoochi, ByteDance, and Tencent Interactive Entertainment Group. Academic credentials include dual Bachelor of Science degrees in Management Information Systems and Statistics and Machine Learning, both earned at Carnegie Mellon University with a perfect GPA of 4.0.

Location

Seattle, United States

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