Stephane Bersot is currently a Graphics Prototyping Engineer at Apple, where they are part of the camera team. Previously, they served as a Software Engineer at Autodesk, focusing on prototyping in virtual reality and augmented reality from 2012 to 2015. Stephane began their career as a Virtual Reality Engineer at Real Serious Games, developing modeling tools using Unity and 3dsMax. They studied at Ecole nationale supérieure d'Arts et Métiers, completing a master's degree in Simulation and Virtual Reality after initially specializing in physics and mechanics.
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