Antoine Cohade is a Principal Graphics Programmer at Arkane Studios, focusing on graphics features and performance for an upcoming title. Previously, they held positions as a Senior Graphics Engineer at Unity and Senior Staff Graphics Engineer at Intel, where they contributed to various innovative graphics techniques and rendering systems. Antoine's career began with a strong foundation in computer sciences engineering and project management, having also worked as an iPhone developer and in technical roles at Intel, supporting ISVs with graphical applications. They are passionate about enhancing graphical performance and delivering efficient rendering solutions.
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