WC

Whitney C.

Lead Technical Artist

Whitney C. is an experienced Lead Technical Artist at Arkose Labs since January 2017, leading a team of four while previously holding positions as a Senior Technical Artist and Technical Artist. Key responsibilities include developing automated asset production pipelines using Blender and Python, prototyping new formats, sculpting and modeling various assets, procedural generation, and conducting UX testing. Whitney began as a part-time 3D Artist at Arkose Labs, contributing to a wide range of asset design. Prior freelance work includes a role as a Freelance 3D Artist for Spinifex Group in the automotive sector and positions as a Game Artist and 3D Artist at companies such as ineni Realtime and Griffith University. Whitney holds a Bachelor's Degree in Games Design from Griffith University, completed from 2012 to 2014.

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