Felipe Lira is a Principal Engineer at Arm, specializing in graphics and compute innovation. With 15 years of industry experience, Felipe has served in various roles, including engineering manager and graphics programmer, leading teams at Unity and managing complex projects like the Universal Render Pipeline. Felipe has a strong background in game engines, mobile games, and optimization, having contributed to award-winning titles and published work in the field. Felipe holds a Bachelor of Science in Computer Science from the Federal University of Ceará and attended the University of Nebraska-Lincoln for Computer Science and Engineering.
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