Nigel John Williams is a principal engineer specializing in graphics and machine learning with over 14 years of experience in computer graphics and video games, including 7 years as a technical lead. Nigel has contributed to major companies such as PlayStation Europe, Unity Technologies, and Qualcomm, focusing on innovative projects in rendering, occlusion culling, and real-time digital human capture. Currently, Nigel serves as a Principal Graphics Architect at Arm, where they are prototyping and designing the future of graphics. Nigel holds a Master's degree in Advanced Hydrodynamics from Memorial University of Newfoundland and a Bachelor's degree in Computer Science from the University of Waterloo.
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