ZC

Zero Chen

Application Engineer

Zero Chen has extensive experience in graphics technology and software engineering, beginning as a Game Engine Developer at Ubisoft, where system development for Rayman 2 took place. Following this, Zero Chen served as a Senior Software Engineer at S3 Graphics, focusing on OpenGL driver development. At AMD, from December 2008 to March 2012, Zero Chen contributed to shader compiler development and general drivers for OpenGL and OpenCL. Currently, as an Application Engineer at ARM since April 2012, Zero Chen specializes in the shader compiler for DirectX11, GPU profiling tools, and global client support utilizing Mali GPU technology for SoC development. Zero Chen holds a Bachelor of Science degree from Hefei University of Technology, obtained between 1986 and 1990.

Location

Songjiang District, China

Links


Org chart

This person is not in the org chart


Teams

This person is not in any teams


Offices

This person is not in any offices