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Asobo Studio
Unverified
HQ
Asobo Studio's headquarters in Bordeaux, France
Sebastian W.
C.E.O. & Co-founder
Alain Guyet
CTO
Anthony Botrel
Lead Online Programmer
Benjamin Canu
Gameplay Programmer
Cedric Arnaud
R&D Engineer
Connor Gallimore
Online Programmer
Cyril Doillon
Gameplay Technical Director
Damien Pasqualinotto
Gameplay Engineer
Eric Pellissier
Lead Engine Programmer
Florian Dormont
Engine Programmer
Jean-Baptiste Guyard
Associate Engine Tech Lead - AI Team
Jean Farines
Jean-Pascal Evette
Lead Gameplay Programmer
Julien Labatut
Gameplay programmer
Lucas Jourdes
Full-stack Developer
Maxime Lacombe
Associate Lead Programmer
michael valensi
lead gameplay developer
Nicolas Coquard
Lead Programmer
Robin BERTIN
Engine developer
Roland Bavelard
Ingénieur cloud
Thierry CANTENOT
Senior Engine Programmer at Asobo Studio
Théo Olivier
Boris Gambet
Head Of Holoforge Department / Directeur Du Département Holoforge
Damien Cuzacq
Game Design Director
Antoni Banasiak
Associate Lead Game Designer
Antoine GUÉRIN
Mission Designer
Christelle Rebourg
UX Designer
Damien Ciocca
Associate Lead Level designer sur A Plague Tale : Requiem
Emmanuel Doulut
sound designer
Fabrice Decle
Lead UI Programer
Florian Bonnin
Gameplay/UI programmer
Florian Dayre
UI Programmer
Francois Rembry
Test Pilot & Senior Technical Designer on Microsoft Flight Simulator
Joe Mahoney
Games Designer
Paul Bellon-Serre
Pierre VANDERMEIRSSCHE
Mission designer
Robin CUGNIET
Sound Designer
Sacha Wittorski
sebastien ricolfi
Directeur UI
Thomas Bouchon
Aircraft System Designer
Vincent TRINEL
Level Designer
Wassim Smati
Zoé (Stéphanie) Sempé
Narrative Level Designer
David Dedeine
Creative Director
Kevin Choteau
Game Director
adrien caradec
Artiste 3D
Alexandre FAVRE-BONVIN
Vehicle Artist
A.M Vall
3D Plane Artist
Andreas Nick
Lead Animator
Arnaud Halbardier
3D Artist
Benjamin RIEUBLAND
Art Outsourcing Manager
César Creutz
Technical Artist
Damien Papet
Lead Artist
Delphine Ferion
Art outsourcing specialist
Florian Thomasset
3D Environment Artist
Florian Piers de Raveschoot
Guillaume R.
Technical Animator
Jonathan Deruy
Lead Mission Designer
Julien Plard
Kyle Kafka
Game Designer
Lionel Verlinden
3D character artist
Lise Sourlier
Animatrice 3D
Marco Puricelli
Marc Seguin
Marie Lamon
UI Artist
Matthis Seguin
Responsable Artistique At Holoforge
Enzo Ducos
Artiste environnement 3D
Nicolas BESSONNAT
Associate Lead 3d Animator
Nicolas Lopez
Junior Vehicle Artist
Julien Hemmerlé
Art Outsourcing Specialist / 3D Artist
Olivier CANNONE
Art Director
Paul Cousin
modeleur 3d
Pierre Lemasson
FX & Tech Artist
Romain Douville-Parent
Senior Game Designer
Silvain Fernandes
Lead Animateur
Steve La Motte
Associate Lead System Designer
Tom Hisbergue
Senior Concept Artist
Wilbert Nunes Viana
Video Creator
Xavier Courouau
3D Animator
Louis THEIL
Lead Video / Trailer Director
Olivier Ponsonnet
Gregory Carreau
COO
Alexandre VILLIERS-MORIAME
Kevin Dartoy
Nicolas Boinot
Principal Technical Artist
Nicolas Villeminot
UI Artiste
Adrien Courtazelles
Andrey Solomykin
Senior Gameplay Programmer
Nicolas Kubacki
System Designer
Antoine Borde
Art Outsourcing Specialist
Evgeniya Laritskaya
Associate Lead Mission Designer
Carol Ann Bañuls
Game Writer
Yoann Kleinhans
Administrateur Système Et Sécurité
Valerie Petit
Production Director - Microsoft Flight Simulator
Patrice Cassignard
Producer
Charles Vandenbussche
Producer - Aircraft & Coresim
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