Nicolas Bécavin started their work experience in 2000 as a Software Engineer at Kalisto, where they worked until 2002. In 2002, they joined Asobo Studio as a Lead Engine Programmer. In this role, they led a team of 10+ programmers and was responsible for the engine programming on the game "A Plague Tale: Innocence". Their tasks included working on the renderer, architecture, shadow maps, deferred lighting, post-processing, and anti-aliasing. There is no specified end date for their role at Asobo Studio.
Nicolas Bécavin completed their education in a chronological sequence. From 1994 to 1996, they attended Lycée St Cricq where they pursued a Classe Preparatoire degree with a focus on Mathematics. Following this, from 1996 to 1999, they enrolled at Ecole Supérieure en Sciences Informatiques and earned an Ingénieur degree in Informatique and Imagerie.
May, 2002 - present