Patrick Seaton has extensive experience in the software engineering and game development field. Patrick started their career as a Game Engineer at Everfire LLC in 2012, where they worked on various projects, overseeing game architecture and asset integration. After leaving Everfire LLC in 2013, Patrick joined Glowstick Entertainment, Inc. as a Contracted Programmer. During their time there, they contributed to the development of two titles, Dark Deception and a MOBA prototype, where they implemented AI systems and set up events and traps. In 2016, Patrick joined Astronautics Corporation of America as a Software Engineer Intern, before being promoted to Graphic Software Engineer in 2018 and later to Software Engineer II in 2020.
Patrick Seaton has a Bachelor's Degree in Computer Science from the University of Wisconsin-Milwaukee, which they obtained between 2014 and 2017. Before that, between 2010 and 2013, they attended Milwaukee Area Technical College, where they focused on Computer Simulation and Gaming with a programming focus. Prior to that, in 2009 and 2010, they attended the University of Wisconsin-Waukesha, although no specific degree or field of study is mentioned. In 2008 and 2009, Patrick attended the University of Wisconsin-Madison, where they studied Computer Science.
May, 2020 - present
January, 2018
April, 2017