Devin Quinn is a skilled Unity Developer currently employed at Augment Therapy since January 2024, where responsibilities include developing and maintaining CI/CD pipelines and creating engaging motion-tracking game experiences for augmented reality therapeutic tools. Prior to this role, Devin held positions as a Unity Programmer at Electric Funstuff, contributing to the modernization of the Mission US educational game series, and served as Lead Gameplay Systems Programmer for EOS-503 at UConn's Neag School of Education, focusing on educational gameplay systems. As the Chief Operating Officer at Pyrebug Studios LLC, Devin managed game development projects and led a team as Project Director for the game Rubicon. Additionally, experience includes serving as Vice President of the UConn Game Development Club, promoting game development initiatives, and instructing youth at iD Tech Camps in various game development tools. Devin holds a Bachelor of Arts in Digital Media & Design with a concentration in Game Design from the University of Connecticut.
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