Benoit Gagnon

Software Architect

Benoit Gagnon is a Software Architect at Autodesk since April 2025, focusing on 3D visualization services for Autodesk Construction Cloud, Model Derivative Service, and Autodesk Platform Services. Previously, Benoit served as a Staff Software Developer at Unity Technologies from February 2021 to April 2025, contributing to the Unity Gaming Services platform and infrastructure, as well as multiplayer services and networking libraries. Benoit has extensive experience as a Technical Architect at Ubisoft from June 2012 to December 2020, leading development for internal Kubernetes-based platforms. Earlier, Benoit worked as a Software Engineer at DreamWorks Animation and Autodesk, gaining expertise in core data engineering and the development of high-end compositing software. Benoit's educational background includes a B.Sc. in Computer Graphics & Digital Media from Université de Sherbrooke and management training from HEC Montréal.

Links

Previous companies


Org chart

No direct reports

Teams

This person is not in any teams


Offices

This person is not in any offices