David Lanier is a Principal Software Engineer at Autodesk, with a focus on maya-hydra open source, Maya, and 3ds Max viewports within the Graphics Team since July 2011. Previous roles include a Senior Software Developer at Autodesk, where contributions were made in rendering, and the Founder and Owner of David Lanier 3D, a company specializing in plug-ins and shaders development. Early experience includes a Senior Software Engineer position at Ubisoft, optimizing 3D graphics for Tom Clancy's Splinter Cell: Pandora Tomorrow, and serving as Lead Tools Engineer at Kalisto Entertainment, focusing on solid dynamics collision detection. David Lanier holds a Master's degree in Mathematics from a university in France, earned between 1992 and 1997.
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