Philip S. is a Principal Software Engineer at Autodesk with extensive experience in developing tools for VFX pipelines and software applications. They have over eight years of front-end programming expertise, particularly in Python, Qt, and JavaScript, alongside a foundation in 3D art and animation. Philip's diverse background includes roles ranging from Senior Software Engineer at Foundry to Shotgun and Pipeline Toolkit Support Engineer at Autodesk, where they honed skills in Agile methodologies and client communication. In addition to their professional work, Philip enjoys personal projects involving technology and game development. They hold a BA in 3D Digital Design and Animation from the University of Greenwich.
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