Avalanche Studios Group
Benjamin Thomas is an experienced sound designer currently working at Avalanche Studios Group, specializing in audio design and voice design for AAA game productions using RX10, Reaper, and FMOD within the Avalanche Open World Engine APEX. Previous roles include sound designer at KLABATER SA, where Benjamin focused on audio design and integration for AA games, and a six-month internship as an audio designer at Ubisoft Düsseldorf, contributing to sound design for notable titles. Additional experience includes sound design internships at Virtual Room and an assistant audio engineer role at Association Mediaphonie. Benjamin holds a Bachelor's degree in Music & Sound Design from ISART DIGITAL Paris and a Licence in Cinema and Audiovisual Studies from Université Sorbonne Nouvelle.
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