View this person in the org chart, teams, and offices
Gregory R. is a Principal Physics Programmer at Avalanche Studios, where they have worked since 2017. Prior to this role, they gained extensive experience as a Physics software engineer at Frostbite from 2013 to 2017 and held multiple positions related to engine and physics programming at various game development companies, including Widescreen Games and Ubisoft. Gregory R. also contributed as a part-time teacher, sharing their expertise on the use of physics engines in video games from 2008 to 2012. They earned several degrees from Université Claude Bernard Lyon 1, including a DEUG MIAS and a DESS in Informatique de l'Image.
This person is not in the org chart
This person is not in any teams
This person is not in any offices