Mark Knight is an accomplished Audio Director and Sound Designer with over 30 years of experience in video game development and Motorsport simulation. Currently serving as Audio Director at SONiC Fuel and Sound Designer at both Supernova Games Studios and BeamNG GmbH, Mark has contributed to numerous AAA video games and professional simulators. Notable work includes sound design for well-known racing titles, such as NASCAR Heat 4, SRX: The Game, and World of Outlaws: Dirt Racing, as well as music composition for online slot machines at FunFair Technologies. Previous roles include significant contributions at Codemasters and Electronic Arts, where Mark played a vital role in shaping audio design and team dynamics. Mark possesses extensive expertise in motor vehicle audio recording and integration, as well as creative and technical sound design across various platforms.
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BeamNG
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BeamNG GmbH is focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes. Our most widely known product is our vehicle game BeamNG.drive, which is available on Steam in Early Access.