Irvin Thomas is a versatile 3D artist who currently serves as the Lead Tech Artist at Beenox. With extensive experience in the gaming industry, they have contributed to major titles such as "Call of Duty: Warzone" and "Assassin's Creed." Irvin began their career as a 2D/3D artist at I-Maginer and later worked as a development tester at Ubisoft Québec, honing their skills in asset validation and network testing. They possess a strong foundation in visual communication, having earned degrees from École Supérieure de Création Interactive Numérique and Lycée d'Avesnières. Always driven by curiosity, Irvin actively pursues small projects to expand their technical skills and understanding of the gaming development process.
This person is not in the org chart
This person is not in any teams
This person is not in any offices