Daniel W. is a Senior Gameplay Programmer at Behaviour Interactive, where experience includes implementing in-game content, writing maintainable code for multiplayer gaming in Unreal Engine and C++, and contributing to design discussions for the game Dead by Daylight. Previously, Daniel served as a Software Developer at Behaviour Interactive, acquiring industry knowledge and improving backend game features. Earlier roles include Software Engineer Co-op at Ericsson and Thinking Capital, where Daniel honed web development skills and demonstrated leadership and teamwork capabilities. Daniel holds a Bachelor of Engineering in Software Engineering from Concordia University and a DEC in Pure & Applied Sciences from Vanier College. Core competencies encompass adaptability, collaboration, and creative problem-solving.
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