David Campbell is a skilled game programmer with extensive experience at Behaviour Interactive since October 2013. Current responsibilities include audio and UI programming for an unannounced project, utilizing Unreal Engine and C++. Previous roles at Behaviour Interactive feature contributions to "Deathgarden," focusing on loadout menu player thumbnails and challenge implementations, and "Dead by Daylight," where significant features such as a temporary player ban and tutorials for characters were developed. Prior experience includes a summer internship at LCF, performing secretarial tasks, and serving as a teaching assistant for a systems hardware course at Concordia University. David holds a Bachelor of Computer Science with a focus on Computer Games from Concordia University and a DEC in Pure and Applied Science Plus from Vanier College.
This person is not in any teams
This person is not in any offices