Gabriel Faucher is a principal mission designer at Behaviour Interactive, currently working on an unannounced game. With over 15 years of experience in the gaming industry, Gabriel has previously held senior level design positions at Cloud Chamber and Eidos-Montréal, contributing to notable projects like the untitled BioShock game and Shadow of the Tomb Raider. They began their career at Ubisoft Montreal as a mission designer for Assassin's Creed III and have also lent their expertise to Electronic Arts on titles such as Star Wars: Battlefront II and Star Wars: Squadrons. Gabriel holds an Attestation of Collegial Studies in Level Design from Ubisoft Campus and a Diploma of Collegial Studies in Film Studies from Cégep de Saint-Hyacinthe.
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