Jonathan Danis is a Principal Programmer at Behaviour Interactive, where they specialize in systems programming and performance optimization for gaming. With a strong background in Unreal Engine and tools development, Jonathan has worked extensively to enhance the efficiency of game systems. Previously, they served as a Generalist Programmer at WB Games Montreal Inc., contributing to the Gotham Knights project by developing tools and features that empower content creators. Jonathan's career began as a Senior Technical Professional at CAE, where they focused on C++ object-oriented design and led initiatives to improve team processes. They hold a Bachelor’s degree in Software Engineering from Université de Montréal - École Polytechnique de Montréal.
This person is not in the org chart
This person is not in any teams
This person is not in any offices