Luc Roedel is a Lead Designer with a background in architecture and specialized training in Level Design. They have experience working at Behaviour Interactive in 2022 and spent several years at CM Labs Simulations, where they developed simulation environments and led multidisciplinary teams under Agile methodologies. Previously, they held architectural roles at Architecture Concept SARL and Atelier Delecrin Mey, managing construction projects and collaborating with engineers. Luc earned a Master of Architecture and a DU in Level Design, showcasing their diverse expertise in both architecture and game design.
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