Maxime Chapdelaine is a Senior Mission Designer at Behaviour, bringing over 9 years of experience in level design across notable AAA franchises such as Far Cry and Call of Duty. Maxime specializes in creating intuitive and immersive gameplay spaces, focusing on player experience, narrative integration, and visual direction. Previous roles include Senior Level Designer at Beenox and Level Designer at Ubisoft Montréal, where Maxime led mission and open-world design for various game modes and contributed to systemic gameplay features. Maxime holds a Bachelor's degree in 3D Animation and Digital Design from École des arts numériques, de l'animation et du design.
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