Philippe Douville has over 20 years of experience in the software development industry, showcasing expertise in .NET technologies and team leadership. They have held senior developer positions at companies such as Fusepoint, Groupe Onepoint, and Wazaworld, where they focused on architectural development and web applications. Most recently, Philippe leads tools and build systems for the game "Dead by Daylight" at Behaviour Interactive. Their experience also includes significant roles at Ubisoft Montréal, where they managed diverse teams on projects like "Rainbow 6: Siege" and "Roller Champions."
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